There are however 47 monsters (or enemies) that are represented by cardboard standees. The core game features 17 classes (only 6 usable from the beginning) with a total of 18 miniatures. The last point to discuss is the miniatures. Since the world is persistent, every sticker you place affects all parties working in the same world, but every party will have their own achievements that will allow them to enter certain missions (or not). You can enhance your cards, making them more powerful, by putting the relevant sticker on a specific slot in the card. Every time you open a new location you unlock the relevant sticker to place on the board map. Every decision you make will have some consequence and open (or close) other missions.Īll these branching opportunities are recorded using stickers. The more actions you perform to improve the city prosperity, the more items will be available for purchase, and the more story threads will open up. Gloomhaven itself is a frontier city with a mysterious founding whose details you are going to discover while progressing in the story. You can play this game with different groups of people, each with their own party, whose story intertwine to create a massive narrative, or you can play it solo and explore every single corner there is. Gloomhaven also features a persistent world where every decision made by a party of adventurers has consequences and affects the setting. This makes a long game (there are 95 scenarios in the core game) still enticing, as new characters also represent new strategies and new ways to tackle the challenges ahead. Initially, players can choose between 6 different mercenaries, but more can be unlocked by progressing in the campaign and they are incentivised to switch character every time they complete that character’s personal goal. We will go into more details about this mechanic later, as this is one of the main characteristics of Gloomhaven. Enemies also have a pre-determined deck and their actions for the turn are chosen randomly. Which card they choose will also determine the initiative for that round. Instead, each character has a deck of cards they can use to move and act during the scenario. ![]() The game itself is played entirely without dice. Each game session is made of one scenario at the end of which players will be confronted with some decisions that will open new locations, new items and new pieces of the story. ![]() ![]() It is a non-linear campaign for 1 to 4 players exploring the grim high fantasy world created by Isaac Childres. Ok, so Gloomhaven is a well-loved and successful board game. So why do I like this game so much? And is it really that good? Follow us in our journey in Gloomhaven.ħ Optional extras and resources Description The first Kickstarter campaign for Gloomhaven collected almost 400,000 US Dollars, and Frosthaven campaign was at its time the most successful board game campaign ever, collecting just short of 13 million of US Dollars with more than 80,000 pre-orders. In an unofficial poll from BGG, Frosthaven, the proper sequel for Gloomhaven, is the most anticipated game overall for 2021. ![]() Its simplified follow-up / prequel, Jaws of Lion, is number 6. With a Geek rating of 8.5 and an average rating of 8.9 is at the top of every ranking. Gloomhaven is my favourite campaign based board game and in this article I’ll convince you why it’s a game deserving your attention.Ĭephalofair Games, the creators behind Gloomhaven, define the game as a “Euro-inspired Tactical Combat in an evolving campaign”.īoardGameGeek, the definitive online resource for board and card games, classifies Gloomhaven as the top board game ever recorded in their website.
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